Its a very generic MTL tank with bunch of extras
Stats:
MTL>VIT
Here is the full skilltree.
http://coryn.club/skill_simulator.php?code=7975ca20c50920d0
Some explanation on notable skills:
P.def(max)
Your main active defensive skill. Heals up to 2k HP, generates 100 base aggro+500 additional aggro, endures all damage, a godly skill and a main staple of masochists know as tanks
Decoy Shot(whatever lvl you want)
Decoy shot produces a decent party aggro and will give you a huge mp reserve
Berserk(max)
On top of the extra 1k+ aspd, it offers you decent amount of aggro generation with quick animation time, also gives you versatility in building your combos. Def/mdef reduction isn't much in the big picture
Warcry(lvl 5)
Same case with berserk, this would be your aggro generator with a quick cast time. The difference being it produces party aggro so you can lure all party's mobs. It also removes fear and buff up your party's atk(if you don't have other WC user).
Guardian
Gives damage reduction (around 45%) to your party members and gives them extra ampr. Plus it reduce your party mates' aggro. One of the benefits of pure tank. Since it reduces your atk its not really that good for ohs shield tank to learn. Close ranged players will love you for this.
So those are the basic skills you need before everything else, with combo openers you can officially become a decent tank.
Your main active defensive skill. Heals up to 2k HP, generates 100 base aggro+500 additional aggro, endures all damage, a godly skill and a main staple of masochists know as tanks
Decoy Shot(whatever lvl you want)
Decoy shot produces a decent party aggro and will give you a huge mp reserve
Berserk(max)
On top of the extra 1k+ aspd, it offers you decent amount of aggro generation with quick animation time, also gives you versatility in building your combos. Def/mdef reduction isn't much in the big picture
Warcry(lvl 5)
Same case with berserk, this would be your aggro generator with a quick cast time. The difference being it produces party aggro so you can lure all party's mobs. It also removes fear and buff up your party's atk(if you don't have other WC user).
Guardian
Gives damage reduction (around 45%) to your party members and gives them extra ampr. Plus it reduce your party mates' aggro. One of the benefits of pure tank. Since it reduces your atk its not really that good for ohs shield tank to learn. Close ranged players will love you for this.
So those are the basic skills you need before everything else, with combo openers you can officially become a decent tank.
Here are some explanation of the skills that would do some extra stuff to help out your party aside from your aggro holding job.
Recovery
There are some nasty stuff that could harm your party members even if you yourself have 100% ailments resist. such as mana explosion or the sickness ailment.
Sanctuary
Reduce the damage taken by 90% if its under 10% of your max HP. So you can chill out and take all those smol magic/physical/fractional damages
Heal
Heals 3k+20% of targets HP at max level. Also reduces revive time by 30 secs, has 24m range, good stuff. Don't take first aid, this one's better for the job. It also offers you a guaranteed 20% HP heal so you don't have to pay attention to fractionals all that much.
Trigger Slash
Faster animation speed for the next skill, can fill some combos to make them 1mp without relying on smited finale
Aegis & Protection
More resistance is always better, plus its a party buff so your damage dealers won't be as squishy as mashed potatoes
Shell break
Sometimes you need the armor break ailment for certain bosses. If you don't have party members with zantei or snipe it might get troublesome. But, you will most likely have a tank on every party so get this skill for extra versatility.
Sonic wave
If you're constantly poor like me and can't afford stargems, you can take lvl 4 sonic wave to get a 1mp opener skill with 8m range. It could also be used on any weapon, be it ohs, bowgun, or knuckle
Shukuchi, Meikyo shisui
Shukuchi to close out on enemies, Meikyo shisui for a buff skill plus 30 secs of +40 crit buff. Can be used as combo ender to buff up your crit rate so you can ditch your toy hammer and use bunch of other weapons. With berserk+base crit+Meikyo you would have 90 crit.
I guess that's all for now, Impact might be good as magic proration, but for now, 22 sp is just too costly if its only for that. Shield cannon would be good to get at cap 185 so you can have a ranged, 100% proc rate interrupt skill in case its necessary
Recovery
There are some nasty stuff that could harm your party members even if you yourself have 100% ailments resist. such as mana explosion or the sickness ailment.
Sanctuary
Reduce the damage taken by 90% if its under 10% of your max HP. So you can chill out and take all those smol magic/physical/fractional damages
Heal
Heals 3k+20% of targets HP at max level. Also reduces revive time by 30 secs, has 24m range, good stuff. Don't take first aid, this one's better for the job. It also offers you a guaranteed 20% HP heal so you don't have to pay attention to fractionals all that much.
Trigger Slash
Faster animation speed for the next skill, can fill some combos to make them 1mp without relying on smited finale
Aegis & Protection
More resistance is always better, plus its a party buff so your damage dealers won't be as squishy as mashed potatoes
Shell break
Sometimes you need the armor break ailment for certain bosses. If you don't have party members with zantei or snipe it might get troublesome. But, you will most likely have a tank on every party so get this skill for extra versatility.
Sonic wave
If you're constantly poor like me and can't afford stargems, you can take lvl 4 sonic wave to get a 1mp opener skill with 8m range. It could also be used on any weapon, be it ohs, bowgun, or knuckle
Shukuchi, Meikyo shisui
Shukuchi to close out on enemies, Meikyo shisui for a buff skill plus 30 secs of +40 crit buff. Can be used as combo ender to buff up your crit rate so you can ditch your toy hammer and use bunch of other weapons. With berserk+base crit+Meikyo you would have 90 crit.
I guess that's all for now, Impact might be good as magic proration, but for now, 22 sp is just too costly if its only for that. Shield cannon would be good to get at cap 185 so you can have a ranged, 100% proc rate interrupt skill in case its necessary
Next, the gears, you can use various gears depending on your need and preference
Toy Hammer(100 crit)
Drill(100 crit)
Twin Eagles(100 crit)
Diver's Bowgun(100 crit)
Cone Horn III(75 crit)
Short Musket(25 crit)
Vulcan Staff(24% magic resist)
3rd anniv Sword VII(24%mag resist, 8%Hp, 10 ampr)
Butcher's Knife(20 ampr)
Festival Sword(500mp, 10% ailment resist)
Dark General sword(30% aggro, some Vit%)
Metal Bowgun(10% magic/phys resist)
Zahhak Sword(10%Hp, 10 crit, some fract barrier)
Drill(100 crit)
Twin Eagles(100 crit)
Diver's Bowgun(100 crit)
Cone Horn III(75 crit)
Short Musket(25 crit)
Vulcan Staff(24% magic resist)
3rd anniv Sword VII(24%mag resist, 8%Hp, 10 ampr)
Butcher's Knife(20 ampr)
Festival Sword(500mp, 10% ailment resist)
Dark General sword(30% aggro, some Vit%)
Metal Bowgun(10% magic/phys resist)
Zahhak Sword(10%Hp, 10 crit, some fract barrier)
Dark General's Shield(30% aggro, some Vit%)
3rd Anniv Shield VII(21% aggro, 38% guard power, 4% fract resist, somw Vit%)
Vulcan Shield(12 crit, some aspd)
Imperial Shield(20% mag resist)
Esca Shield(30% aggro)
3rd Anniv Shield VII(21% aggro, 38% guard power, 4% fract resist, somw Vit%)
Vulcan Shield(12 crit, some aspd)
Imperial Shield(20% mag resist)
Esca Shield(30% aggro)
Lil Empress Garb(25% phys/mag resist, 500 mp, 15 ampr, -75% water resist, -15 aggro)
Jeremiah Mail(10% phys/mag resist, 5% ailment resist)
Mozt Armor(10% ailment resist)
Heaven Feather Garb(4000Hp, 30% light resist, 20% dark resist, 10% neutral resist, 400mp)
Jeremiah Mail(10% phys/mag resist, 5% ailment resist)
Mozt Armor(10% ailment resist)
Heaven Feather Garb(4000Hp, 30% light resist, 20% dark resist, 10% neutral resist, 400mp)
Kitty Hat(15% ailment resist, 15%Hp)
Santa Beard(10% ailment resist, 30% aggro)
Mushroom Cap(20% ailment resist)
White Eyepatch(20% ailment resist)
Charm Belt(20% mag resist, 300mp, 30% aggro)
Jiangshi Hat(15% mag/phys resist, 300mp)
Circle of Order(20% mag/phys resist)
Yashiro Azuki Mask(5% mag/phys resist, 50% aggro)
Sakura Fan Hair clip(20% ailment resist, 10 crit)
Santa Beard(10% ailment resist, 30% aggro)
Mushroom Cap(20% ailment resist)
White Eyepatch(20% ailment resist)
Charm Belt(20% mag resist, 300mp, 30% aggro)
Jiangshi Hat(15% mag/phys resist, 300mp)
Circle of Order(20% mag/phys resist)
Yashiro Azuki Mask(5% mag/phys resist, 50% aggro)
Sakura Fan Hair clip(20% ailment resist, 10 crit)
Dark fighter's bangle(25% aggro, 400mp)
Guidance Lantern(25% aggro, 500mp)
Toughness Bangle(20%Hp, 10% aggro)
Guidance Lantern(25% aggro, 500mp)
Toughness Bangle(20%Hp, 10% aggro)
Then, the xtals
Evil Magic Sword(10%aggro, 5 ampr)
Hero Potum(10% aggro, 10%Hp)
Nightmare Potum(10% aggro)
Megiston the Champion(15 crit)
Zahhak Machina(5 ampr)
Boss Roga/Iconos/Ornlarf(1000/2000/3000 Hp)
Ifrid/Mom Fluck(600/700mp, some fract barrier)
Jade Raptor/Super Death Mushroom(some mp, some cspd)
Arcoiris(10%Hp)
Iron Empress(20%maxHP, 10%phys resist -300mp)
Dusk Machina(20%Hp, 10% aggro)
Candela II(20%Hp, 600aspd)
Yashiro azuki mom(10 crit,5% mag & phys resist)
Eerie Crystal/Tapir(5/10ampr)
Viscum/Deniala(some Hp/ampr)
Seele Zauga(15crit, 5%phys/mag resist)
Stone Mercenary/Memecoleous(some aggro, some guard rate)
Crystal Titan(10% maxhp, 1000maxhp, -5% crit damage)
Seraph Machina(3% ailment resist)
Carbuncle(1000Hp, some reflect)
Hero Potum(10% aggro, 10%Hp)
Nightmare Potum(10% aggro)
Megiston the Champion(15 crit)
Zahhak Machina(5 ampr)
Boss Roga/Iconos/Ornlarf(1000/2000/3000 Hp)
Ifrid/Mom Fluck(600/700mp, some fract barrier)
Jade Raptor/Super Death Mushroom(some mp, some cspd)
Arcoiris(10%Hp)
Iron Empress(20%maxHP, 10%phys resist -300mp)
Dusk Machina(20%Hp, 10% aggro)
Candela II(20%Hp, 600aspd)
Yashiro azuki mom(10 crit,5% mag & phys resist)
Eerie Crystal/Tapir(5/10ampr)
Viscum/Deniala(some Hp/ampr)
Seele Zauga(15crit, 5%phys/mag resist)
Stone Mercenary/Memecoleous(some aggro, some guard rate)
Crystal Titan(10% maxhp, 1000maxhp, -5% crit damage)
Seraph Machina(3% ailment resist)
Carbuncle(1000Hp, some reflect)
Decoy combo(1mp):
Sonic wave>warcry(save)>Berserk(save)>Decoy Shot(swift)>p.def(no tag)
This combo produces lots of aggro plus re-new your decoy. Good to use in case you lose aggro.
Sanctuary combo(1mp minimum to initiate, 2mp overall cost):
Astute>berserk(save)>sanctuary(swift)>meikyo shisui(swift)
This one is an aggro maintaining combo, re-cast your sanctuary periodically, and enchances your crit for your auto attacks
Guardian combo(2mp):
Trigger slash>guardian(save)>meteor breaker(swift)
Use this at the start of battles to build up the aggro+guardian cast
Sonic wave>warcry(save)>Berserk(save)>Decoy Shot(swift)>p.def(no tag)
This combo produces lots of aggro plus re-new your decoy. Good to use in case you lose aggro.
Sanctuary combo(1mp minimum to initiate, 2mp overall cost):
Astute>berserk(save)>sanctuary(swift)>meikyo shisui(swift)
This one is an aggro maintaining combo, re-cast your sanctuary periodically, and enchances your crit for your auto attacks
Guardian combo(2mp):
Trigger slash>guardian(save)>meteor breaker(swift)
Use this at the start of battles to build up the aggro+guardian cast
I guess that's all for now, I might miss some stuff so feel free to give your input/suggestions
Credit Link : https://toramonline.com/index.php?threads/t-t-tank-cap-200-tank-build-guide.46510/
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