I'll start with stats. I first tried with magic device cause of the range, which was an int-agi build. I was able to easily keep up MP with attack speed, but I switched to a shield and staff way for the buffs and gaurd rate.
Stats
VIT: 230
INT: 180
DEX:13
VIT: 230
INT: 180
DEX:13
HP: 20633
MP: 1930
Gear I use at the moment mostly goes into HP and MP.
Equipment
Staff:
VIT% Hp% or Int% MAtk % - (Pillar Golem Xtal)
Sub web:
Albero Shield (NPC crafted)
Armor:
Vit% Max HP% Vit (Player Crafted)- (Arcoiris Xtal)
Head:
Medical Bag - (Aranea Xtal)
Ring:
Magicians Ring - (MP +150 Xtal)
Skill Trees & Skills:
Blade Skills
-Sword Mastery Lv5
-Quick Slash Lv5
-Warcry (Attack buff)- lvl 10
-Quick Slash Lv5
-Warcry (Attack buff)- lvl 10
*SP used: 20
Magic Skills
MP Charge lvl 10
Chain Cast Lv 5
Power Wave Lvl 5
Maximizer Lvl 10
*SP used: 30
Chain Cast Lv 5
Power Wave Lvl 5
Maximizer Lvl 10
*SP used: 30
Support Skills
First-Aid lvl 10 **3 times brings the wait time to about 15 seconds**
Mini Heal Lv10
Heal Lv10
Recovery Lv6-10 *Heals small amount of MP (100mp) when an ailment is successfully removed/ grants the Immunity buff**
Sanctuary Lv8
Life Recovery Lv10** lowers the defense of caster; no matter your defense, you will become more squishy**
Mana Recharge Lv10
Brave Aura Lv10**Raises attack power slightly and stability (performance) of weapon(s))
High Cycle Lv10
Magic Barrier Lv10**Raises Defence slightly and increase gaurd rate/power/Gaurd Strike attack (*maybe?*)
Quick Motion Lv10
Immunity Lv5
Fast Reaction Lv4
Shield SkillsMini Heal Lv10
Heal Lv10
Recovery Lv6-10 *Heals small amount of MP (100mp) when an ailment is successfully removed/ grants the Immunity buff**
Sanctuary Lv8
Life Recovery Lv10** lowers the defense of caster; no matter your defense, you will become more squishy**
Mana Recharge Lv10
Brave Aura Lv10**Raises attack power slightly and stability (performance) of weapon(s))
High Cycle Lv10
Magic Barrier Lv10**Raises Defence slightly and increase gaurd rate/power/Gaurd Strike attack (*maybe?*)
Quick Motion Lv10
Immunity Lv5
Fast Reaction Lv4
Shield Mastery Lv5
Shield Bash - Lv1
Protection -10 **Raises Physical Resistance of party**
Aegis - 10 **Raises Magic Resistance of party**
Shield Bash - Lv1
Protection -10 **Raises Physical Resistance of party**
Aegis - 10 **Raises Magic Resistance of party**
Priest Skills
Bless - 10
Gloria - 10 **Raises Defence and Magic Defence stat of party**
Enhance Bless - 10 **increases by approx. 100 HP per tick between 0 and Lvl 10. Duration goes from original 20 to approx. 45 seconds (I timed with chicken in microwave)**
Gloria - 10 **Raises Defence and Magic Defence stat of party**
Enhance Bless - 10 **increases by approx. 100 HP per tick between 0 and Lvl 10. Duration goes from original 20 to approx. 45 seconds (I timed with chicken in microwave)**
Potions
Vita Plus II
Shooting Star Potion
Auras
Combos do not work with Auras in the Support Tree.Vita Plus II
Shooting Star Potion
Auras
**Auras do not lower party stats, only the caster.**
When I start a battle I put up Protection/ Aegis first for party.
The 3 Support Skills Auras I always try to have up are the Life Recovery, MP Recharge, and High Cycle. They keep HP and MP up really well for the whole party and make the fight faster with the Cast Speed boost. If you keep those 3 up and reach the party you are pretty set on the party's health.
In the description of the skills, it says it will decrease the a stat of the player in place of the buff until the player takes damage. "The Player" it is referring to is the caster. It is very important to know what will be deducted on yourself.
Debuffs
Life Recovery: Defence
Mana Recharge: Attack
Brave Aura: Accuracy
Magic Barrier: Dodge Rate
High Cycle: MP Restoration
Immunity: Attack Speed
Quick Motion: Attack MP Recovery --ampr--
Fast Reaction: Cast Speed
With deductions in mind, try to buff yourself to compensate.
Example:
Mana Recharge before High Cycle is something I manually choose to do so my MP regain doesn't get effected as much. Every little bit counts!
Magic Barrier before Life Recovery in case you get hit while casting.
***
Some bosses you can not use the Auras in the Support Tree; You will get hit too much from AOE. But that doesn't mean you can't support. I'll use Nurethoth as an example here:
Keep up Protection, Aegis, Gloria, Warcry, and bless for buffs. Mini heal for main heals.
Combos
Be very careful when creating a combo. There have been many times I have been in a combo and need to break out to heal. You always need to be ready to get out of routine.
Combo1: Bless>Sanctuary (save)>War Cry (swift)>Gloria (Swift)>MP Charge (Swift) -100MPBe very careful when creating a combo. There have been many times I have been in a combo and need to break out to heal. You always need to be ready to get out of routine.
**CP used: 8pts
Combo2: Gloria>Gaurdian (save)>Sanctuary (swift)>Bless (swift)>MP Charge (swift) -100MP
**CP used: 8
**** I tried Gaurdian, it did not work with my build with the way I am building it at the moment. Maybe in the future I will change and work something out, but Gaurdian does not seem to fit a support build as well. It is more for being up close to boss, which, with tank, is what I try not to do most of the time... I am still debating whether to go partial DPS or partial tank in the far future updates****
**Edit** I found myself having to tank more for random things; when a tank wasn't around I would offer my support as a meat shield. So Gaurdian is back to help keep agro in those instances, but probably will stay as a side Skill for -just in case-.**
You will most likely pull mobs during boss battles, so I recommend staying with another party member. I usually stay by the tank so I am seen and others can help me out.
I am still working on it, obviously as we are nowhere near games end. But this is my support build and I hope it does help inspire and help bring more decent supports into the game as tanks are becoming called for more. And like I tell everyone, the tanks HP is my HP, my MP is the tanks hp. Let's bring teams into this game. It is possible to play without supports, I have another attacker character. But it makes battles a lot more easier, especially when you want to try fighting on Hard mode +. With all the decent DPS out there, and you compensate with buffs, battles shouldn't be any longer than with a full DPS squad. Only difference is little to no deaths.
Credit : Raider_
Nice post! i got confused to how to be a good supporter for the party. But this is really helpful for me. Thank you very much!
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